DIGITAL storytelling 2018-19


ATTIVITA' ACCADEMICA

PUBBLICAZIONI

PROGETTI DI RICERCA

CONVEGNI

CORSO

... DI CHI

 

introduction

 

 

Tripadvisor augmented reality mobile app Public Domain

 

 

 

 

 

Bandersnatch

 

 

 

{
"origin": ["this could be a tweet", "this is #alternatives# tweet", "#completely different#"],
"alternatives" : ["an example", "a different", "another", "a possible", "a generated", "your next"],
"completely different" : ["and now for something completely different", "so long and thanks for all the fish", "or, maybe, #alternatives# badger"]
}

 

 

Locative narrative is a way to write with the physical world, to read within the physical world and to give place and history a voice

 

Megan Heyward, Notes for Walking + videos

SAN CASCIANO SMART PLACE : Il progetto presenta un duplice obiettivo: da una parte – quello che poi andrà a definire l’output esterno – offrire ai potenziali visitatori e turisti modalità innovative e coinvolgenti di fruizione del territorio, attraverso un’app per smartphone e tablet che sfrutta la tecnologia della Realtà Aumentata e la tecnica del digital storytelling; dall’altra – quello che poi caratterizzerà l’output interno – rafforzare il tessuto e il capitale sociale locale, attraverso la creazione di reti formali e informali tra i diversi soggetti coinvolti, i quali hanno un ruolo attivo nell’individuazione e nella scrittura dei contenuti da comunicare agli altri e a se stessi.

 

 

MAPPA QUARTIERE BARONA - ESTESA

MAPPA QUARTIERE MONCUCCO - CIRCOSCRITTA

 

story = facts and actions happening in time and space

plot = chain of events as they are narrated

Argumentation= how you organize your ideas, how you present your message

 

 

 

a character who does something in a specific place (setting) and time (=story)

 

 

reality = narration

 

 

 

to shape a reality and to connect people/readership with it

 

 

Storytelling >>> "parlare attraverso storie" e non "raccontare storie"

creare universi narrativi coerenti, nonché emotivamente e intellettualmente coinvolgenti

 

 

1. it contextualizes or re-contextualizes
2. it states connection between heterogeneous elements 
3. it includes or excludes/rejects according to what is more or less important for the narrator 
4. It controls and organizes
5. it dramatizes and lets the reader get immersed into a new reality 
6. Activates individual and collective memory 
7. it attracts the attenction of the reader

 

 

Storytelling << long-term memory + associative thinking

 

Colonial Williamsbury

mappa

 

 

from linear narration to a non-linear storytelling

 

what is happening vs. how and why it happens

 

 

Camille Utterback & Romy Achituv - Text Rain, 1999

 

I like talking with you,
simply that: conversing,
a turning-with or –around, as in your turning around
to face me suddenly ...
At your turning, each part of my body turns to verb.
We are the opposite
of tongue-tied, if there
were such an antonym;
We are synonyms
for limbs’ loosening
of syntax,
and yet turn to nothing: It’s just talk. (Zimroth 1993)

 

 

 

from CODEX to CODE

 

 

computational processes, multimodal interfaces, network access, locative narratives, augmented reality

digital-born writing and electronic literature

 

 

 

Considerations on :

1. presentation
2. collective writing
3. multimediality
4. remix
5. generative writing

 

 

 

Electronic Literature Organization’s definition of electronic literature says “works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

Lori Emerson: e-literature is “what did not exist until the founding of the Electronic Literature Organization in 1999. [... It] is a name, a concept, even a brand with which a remarkably diverse range of digital writing practices could identify (...).”

"an emerging cultural form" (Tabbi 2007)

 

 

electronic vs digital literature

 

 

digital literature “ is simply media distributed and /or experienced using a computer, rather than digital media".

 

machine language = an interface between hardware and text, which we can extend to include operating systems, applications and a variety of software widely shared all over the world to allow global communication; secondly, a

verbal language = cooperates with equally shared multimedia and multimodal languages of communication

 

Medieval helpdesk

 

 

the content, the design and the delivery

 

 

First generation: 1987-1995 Hyperfiction - mainly USA; Storyspace and Eastgate Systems; Joyce, Bolter and Bernstein +France: generative poetry by Balpe and animated poetry by Papp

Second Generation, or web 1.0 (1995-2004): multimodal opportunities offered by the web

Third Generation or web 2.0 or cybernetic literature (2004 – oggi): social network, app for mobile devices, virtual reality, augmented reality

 

 

 

Main features:

• data
• process
• interaction
• surface
• context

 

process-intensive-program vs data-intensive-program

 

 

Shelley Jackson, My Body - a Wunderkammer

Plot generator: http://www.plot-generator.org.uk/create.php?type=2

Greg Borenstein, Generated Detective: A NaNoGenMo Comic #70 , NaNoGenmo 2014,

Fragments https://www.youtube.com/watch?v=XWFYdEyvBVk

Heavy Industries, Dakota

Amaranth Bursuk and Brad Bouse, Between Page and Screen

Brian Kim Stefans, The Dreamlife of Letters

Camille Utterback & Romy Achituv, Text Rain

Noah Wardip-Fruin - Screen Installation >>from youtube: https://www.youtube.com/watch?v=WOwF5KD5BV4

Davide Pedrazzini, https://twitter.com/emj1900 + https://twitter.com/drgwhite8

TyPoCiTy

Hara Mihailidou, Haunted London http://haramihailidou.com/?page_id=82

From: http://newmediawritingprize.co.uk/2018-shortlist/

Amira Hanafi, A Dictionary of the Revolution
Amira Hanafi, We are fragmented

Augmented reality and acid attack: Using technology for social change

 

 

 

 

ELO Electronic Literature Collection 1 --- 2 ---- 3

 

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