DIGITAL storytelling 2019-20


ATTIVITA' ACCADEMICA

PUBBLICAZIONI

PROGETTI DI RICERCA

CONVEGNI

CORSO

... DI CHI

 

introduction

 

 

Tripadvisor augmented reality mobile app Public Domain

 

 

 

 

 

Bandersnatch

 

 

 

{
"origin": ["this could be a tweet", "this is #alternatives# tweet", "#completely different#"],
"alternatives" : ["an example", "a different", "another", "a possible", "a generated", "your next"],
"completely different" : ["and now for something completely different", "so long and thanks for all the fish", "or, maybe, #alternatives# badger"]
}

 

 

  • Hypertext
  • Locative storytelling

 

"Locative narrative is a way to write with the physical world,

to read within the physical world and to give place and history a voice"

 

MAPPA QUARTIERE BARONA -

Cascina Ranza - Cascina Ranza 2

Cascina Moncucco

Via Moncucco 50s

 

VoiceMaP - tutorial

ARIS —> https://fielddaylab.wisc.edu/make/aris/ IOS only

video:

 

 

linear narration vs noN-linear storytelling

 

 

 

story = facts and actions happening in time and space

plot = chain of events as they are narrated

Argumentation= how you organize your ideas, how you present your message

 

 

 

a character who does something in a specific place (setting) and time (=story)

 

 

reality = narration

 

 

 

to shape a reality and to connect people/readership with it

 

 

Storytelling >>> "talk through storie" not "telling stories"

to create coherent narrative universes, intellectually and emotionally engaging stories

 

 

1. it contextualizes or re-contextualizes
2. it states connections between heterogeneous elements 
3. it includes or excludes/rejects according to what is more or less important for the narrator 
4. It controls and organizes
5. it dramatizes a new reality 
6. it activates individual and collective memory 
7. it attracts the attention of the reader

 

 

Storytelling << long-term memory + associative thinking

 

 

 

 

from linear narration to a no-linear storytelling

 

what is happening vs. how and why it happens

 

 

 

              • What is the story about?
              • What is the technology used?
              • Who is the author/narrator?
              • What is the reader supposed to do?
              • How do you read the story?
              • What about interactivity?
              • What about interface?
              • Can we read all the story?
              • What is interesting about the work?

 

Shelley Jackson, My Body - a Wunderkammer
Shelley Jackson, Snow
Greg Borenstein, Debate Camp: A Romantic Horror Story ---- Twine

Heavy Industries, Dakota
Ana Maria Uribe, Tipoemas y Anipoemas + anipoems

Megan Heyward, Notes for Walking + videos

Amira Hanafi, A Dictionary of the Revolution
Amira Hanafi, We are fragmented


Kate Pullinger, Breathe for smartphone https://www.breathe-story.com/

 

Deena Larsen, Marble Spring

 

Plot generator: http://www.plot-generator.org.uk/create.php?type=2

Greg Borenstein, Generated Detective: A NaNoGenMo Comic #70 , NaNoGenmo 2014,

Davide Pedrazzini, https://twitter.com/emj1900 + https://twitter.com/drgwhite8

@ElliottHolt's #TwitterFiction Story: Was it a suicide? A homicide? Or an accident? Read and decide....

 

Fragments https://www.youtube.com/watch?v=XWFYdEyvBVk

Noah Wardip-Fruin - Screen Installation >>from youtube: https://www.youtube.com/watch?v=WOwF5KD5BV4

Amaranth Bursuk and Brad Bouse, Between Page and Screen

Camille Utterback & Romy Achituv, Text Rain

I like talking with you,
simply that: conversing,
a turning-with or –around, as in your turning around
to face me suddenly ...
At your turning, each part of my body turns to verb.
We are the opposite
of tongue-tied, if there
were such an antonym;
We are synonyms
for limbs’ loosening
of syntax,
and yet turn to nothing: It’s just talk. (Zimroth 1993)

 


@thewaybot (by @elibrody)
@boy2bot (by @rainshapes)
@litpatches_txt (by @lizardengland)
@TwoHeadlines (by @tinysubversions)
@rom_txt (by @zachwhalen)
@everyword (by @aparrish )
 @MagicRealismBot
@tranquilbot (by @slimedaughter)

 

 

 

 

from CODEX to CODE

 

 

computational processes, multimodal interfaces, network access, locative narratives, augmented reality

digital-born writing and electronic literature

 

 

Considerations on :

1. presentation
2. collective writing
3. multimediality
4. remix
5. generative writing

 

 

 

Electronic Literature Organization’s definition of electronic literature says “works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

Lori Emerson: e-literature is “what did not exist until the founding of the Electronic Literature Organization in 1999. [... It] is a name, a concept, even a brand with which a remarkably diverse range of digital writing practices could identify (...).”

"an emerging cultural form" (Tabbi 2007)

 

 

electronic vs digital literature

 

 

digital literature “ is simply media distributed and /or experienced using a computer, rather than digital media".

 

machine language = an interface between hardware and text, which we can extend to include operating systems, applications and a variety of software widely shared all over the world to allow global communication; secondly, a

verbal language = cooperates with equally shared multimedia and multimodal languages of communication

 

 

 

the content, the design and the delivery

 

 

First generation: 1987-1995 Hyperfiction - mainly USA; Storyspace and Eastgate Systems; Joyce, Bolter and Bernstein +France: generative poetry by Balpe and animated poetry by Papp

Second Generation, or web 1.0 (1995-2004): multimodal opportunities offered by the web

Third Generation or web 2.0 or cybernetic literature (2004 – oggi): social network, app for mobile devices, virtual reality, augmented reality

 

 

 

Main features:

• data
• process
• interaction
• surface
• context

 

process-intensive-program vs data-intensive-program

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